Mod that brings back old animations for survivors.
Simple mod that changes a few survivor animations to animations before DBD4.5.0 update, includes notifies and blendspaces for crouching animations. Originally created by keeper_of_pain and DominikLOL, updated and modified by Deprescion.
30 fps.Output and under Format section set Frame Rate to 30 fps. Export as fbx with better fbx plugin (disable edge crease).Characters/Campers/Models/CamperMale_REF_Skeleton as skeleton. Make sure file path, file name replaces existing DBD animation.Bone Compression Settings select /Game/Animation/DefaultAnimBoneCompressionSettings, under Curve Compression Settings select /Game/Animation/DefaultAnimCurveCompressionSettings WARNING: By default, the Bone and Curve compression settings will be set to Engine/Animation/... this WILL crash your game. If your game crashes with your custom animations mod, this is 99% the issue, don't bother DMing me until you've rechecked this enough times.Advanced, Asset User Data has 0 Array elements, if not, remove all of them. This would also crash your game.F_Inj_StandRunNotifies, directly below is 1 which is the row you'll be placing your notifies on.Add Notify and you should see a list of all notifies the dbd survivor skeleton provides.NotifyName will be the notify you will have to select, for example Audio_Survivor_Run_Right.NotifyBeginTime to LinkValue of your FModel animation. For example 0.250343. Then simply repeat this process for all Notifies and for all animations in your project.Audio_Survivor_Run_Right plays, for example, and all breathing sounds usually play at 0.0.