Resource
by olegshabunov

UE5.4.4 DBDUnrealPak

Usage:
- After creating your mod, go to Platforms -> Windows -> Cook Content
- Upon cooking, your files will appear in %ProjectFolder%/Saved/Cooked/Windows/
- Copy DeadByDaylight folder, go to UnrealPak directory and create pakchunk%NUMBERS% folder (%NUMBERS% can be any numbers of your choice, e.g. pakchunk10010329 - always start with 100)
- Paste aforementioned DeadByDaylight folder into your newly created pakchunk folder, then delete unnecessary folders (depending on your mod) - this might include AssetRegistry.bin, Metadata folder, base DBD Materials like MI_Camper_Cust, M_Camper_Cust, MI_HairTAA, M_Slasher_Cust, etc., entirety of Content or Plugins and more - purely depends on your mod, use logic

Download: https://theformat-mods.b-cdn.net/DBDUnrealPak.zip