Usage:
- After creating your mod, go to Platforms -> Windows -> Cook Content
- Upon cooking, your files will appear in %ProjectFolder%/Saved/Cooked/Windows/
- Copy DeadByDaylight folder, go to UnrealPak directory and create pakchunk%NUMBERS% folder (%NUMBERS% can be any numbers of your choice, e.g. pakchunk10010329 - always start with 100)
- Paste aforementioned DeadByDaylight folder into your newly created pakchunk folder, then delete unnecessary folders (depending on your mod) - this might include AssetRegistry.bin, Metadata folder, base DBD Materials like MI_Camper_Cust, M_Camper_Cust, MI_HairTAA, M_Slasher_Cust, etc., entirety of Content or Plugins and more - purely depends on your mod, use logic
Download:
https://cdn.discordapp.com/attachments/1294615626203136071/1499494265632329840/DBDUnrealPak_UE561.zip?ex=69f84c1c&is=69f6fa9c&hm=1d603d8fdb155cdc8e999f6ba69d1e24ee6c1daa76b2a41b8c0c59b78506be1e&